The boredom in the discovery journey
Roblox offers billions of experiences, games and features to help users discover content on the platform. Users still found themselves feeling bored, not knowing what to explore, and eventually closing the app.
Breaking down why they dropped off: 54% for game-related reasons, 30% for social reasons, 16% for other reasons. What that pointed to was that the main reasons for drop-off were boredom, and not knowing what to do next once that boredom set in.
So the question became: how might we re-engage users and capture their attention when they’re feeling bored? To address it, I decided to revive users’ attention by combating boredom and providing new content to reignite their discovery journey.
- 54%
- Game-related reasons
- 30%
- Social reasons
- 16%
- Other reasons








